Programmes to use: Game Maker (to create the game), Photoshop (character design reference), Illustrator (logo), Garage Band (sound design)
Purpose of the programmes:
In the past I have created games on Game Maker so I will be more familiar with using this software to create the project. In addition I will be creating the assets such as the sprites and objects. In my 4th mini-brief task I created 2 sprites so I will be using the techniques from that task for the creation of the sprites, even though they will developed on Game Maker.
Character, location and asset reference art will be created on Photoshop. Some of the art will be included in the game, mainly the backgrounds of the levels. The games logo will be created on Illustrator as I created a logo on Illustrator for my 5th mini-brief task, and also the programme is said to be ideal for creating logos.
Garage Band will be the programme I will use to create the sound for the game, it also be used for my animation. I have used Garage Band for the sound and music for games that I have made in the past so I do so again with this one. However Garage Band isn’t available on the college computers so work on sound design will have to be done at home.
Planned content:
The game will only be a demo containing 4 levels, one per character. The game will be a 2D side-scrolling game and the gameplay varies depending on the character the player plays as.
Kalaze’s level is set in a volcanic area and will be played in a platforming format as Kalaze will have to jump on levelled terrain. His playing style involves close-range and long-range combat, being able to shoot fireballs from afar and can also attack with his sword, making him a balanced all round character.
Blusui’s level is set underwater and is played in a side-scrolling rail shooter format as in this level she swims. Her level involves her trying to reach the end of the level in a fixed path, she can move up or down to dodge enemies or simply attack them, Blusui can shoot enemies with water blasts and can also use her trident as a shield to deflect attacks back at enemies.
Hurrifu’s level is set on a mountain range and is played in a platforming format like Kalaze’s level but with more emphasis on airborne gameplay. His level involves him traversing through the level by jumping and gliding above chasms while battling enemies along the way, Hurrifu is a long-range battler and attacks by using a boomerang and arrows, he doesn’t use his elemental powers to attack in his level.
Quachi’s level is set underground and involves digging through the terrain to reach the end of the level. His gameplay is in a way a polar opposite to Hurrifu’s as he is a close-range battler and his level is set on the ground, but he can still jump, just not as high. Quachi can only dig through certain areas from his side or below him using his claws which can also be used to attack enemies, he can also cause earthquakes to take out multiple enemies but only by grabbing power-ups.
Game Assets:
- Sprites: Create on Game Maker
- Kalaze
- Kalaze standing
- Kalaze jump
- Kalaze move
- Kalaze attack
- Kalaze death
- Blusui
- Blusui swimming
- Blusui swim up
- Blusui swim down
- Blusui attack
- Blusui defend
- Blusui death
- Hurrifu
- Hurrifu standing
- Hurrifu jump/glide
- Hurrifu move
- Hurrifu attack 1
- Hurrifu attack 2
- Hurrifu death
- Quachi
- Quachi standing
- Quachi jump
- Quachi move
- Quachi attack side
- Quachi attack down
- Quachi attack up
- Shadow Soldier Minion
- Soldier standing
- Soldier attack
- Shadow Creature Minion
- Shadow Sea Creature Minion
- Shadow Paratrooper Minion
- Paratrooper hover
- Paratrooper attack
- Ground
- Ground Kalaze level
- Ground Blusui level
- Ground Hurrifu level
- Ground Quachi level
- Ground Quachi level fragile
- Platforms
- Platform Kalaze level
- Platform Hurrifu level
- Platform Quachi level
- Power-ups
- Backgrounds: Create on Photoshop
- Main menu background
- Kalaze level background
- Blusui level background
- Hurrifu level background
- Quachi level background
- Images: Create on Game Maker, Photoshop and Illustrator
- Logo (Illustrator)
- Kalaze (Photoshop)
- Blusui (Photoshop)
- Hurrifu (Photoshop)
- Quachi (Photoshop)
- Button (Game Maker)
- Sound & Music: Create using Garage Band
- Main theme (used in animation and title screen)
- Level themes
- Kalaze theme (used in Kalaze’s level)
- Blusui theme (used in Blusui’s level)
- Hurrifu theme (used in Hurrifu’s level)
- Quachi theme (used in Quachi’s level)
- Sound effects
- Sword slash (Kalaze standard attack)
- Fire ball (Kalaze special attack)
- Trident spin (Blusui defend)
- Water blast (Blusui attack)
- Boomerang (Hurrifu attack 1)
- Arrow shot (Hurrifu attack 2)
- Dig (Quachi attack)
- Earthquake (Earthquake power-up)
- Shadow blast (Shadow Minions attack)
- Death (when the player dies)